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» Virtual Wealth Realization in Virtual and Real Worlds
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IPPS
2005
IEEE
14 years 1 months ago
Benchmarking the CLI for I/O-Intensive Computing
Common Language Infrastructure, or CLI, is a standardized virtual machine, which increasingly becomes popular on a wide range of platforms. In this paper we developed three I/O-in...
Xiao Qin, Tao Xie 0004, Ahalya Nathan, Vijaya K. T...
SIGGRAPH
1997
ACM
13 years 12 months ago
Moving objects in space: exploiting proprioception in virtual-environment interaction
Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient them...
Mark R. Mine, Frederick P. Brooks Jr., Carlo H. S&...
TABLETOP
2008
IEEE
14 years 2 months ago
On top of tabletop: A virtual touch panel display
In the real world, a physical tabletop provides public and private needs for people around the table. For competing scenarios such as playing a poker game or running a price negot...
Li-Wei Chan, Ting-Ting Hu, Jin-Yao Lin, Yi-Ping Hu...
INTETAIN
2005
Springer
14 years 1 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
ECRTS
2007
IEEE
14 years 2 months ago
A Delay Composition Theorem for Real-Time Pipelines
Uniprocessor schedulability theory made great strides, in part, due to the simplicity of composing the delay of a job from the execution times of higher-priority jobs that preempt...
Praveen Jayachandran, Tarek F. Abdelzaher