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» Virtual Wealth Realization in Virtual and Real Worlds
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ICPR
2006
IEEE
14 years 8 months ago
Classification of Team Behaviors in Sports Video Games
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
C5
2006
IEEE
13 years 11 months ago
Jam Tomorrow: Collaborative Music Generation in Croquet Using OpenAL
1 We propose a music generation software that allows large numbers of users to collaborate. In a virtual world, groups of users generate music simultaneously at different places i...
Florian Thalmann, Markus Gälli
CW
2003
IEEE
14 years 29 days ago
PRESENCE : The Sense of Believability of Inaccessible Worlds
With the development of new instruments as telecommunication, teleoperation, computer representation tools, human beings are commonly in situation to perceive and act on spaces th...
Annie Luciani, Daniela Urma, Sylvain Marliè...
CHI
2006
ACM
14 years 8 months ago
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational s...
Anand Agarawala, Ravin Balakrishnan
ICCS
2003
Springer
14 years 26 days ago
Real-Time Terascale Implementation of Tele-immersion
Tele-immersion is a new medium that enables a user to share a virtual space with remote participants, by creating the illusion that users at geographically dispersed locations resi...
Nikhil Kelshikar, Xenophon Zabulis, Jane Mulligan,...