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HICSS
2009
IEEE
107views Biometrics» more  HICSS 2009»
13 years 11 months ago
Emerging Standards in Virtual Fashion: An Analysis of Critical Strategies Used in Second Life Fashion Blogs
As virtual worlds evolve, so does the visual complexity and customizability of the avatars inside the worlds. In virtual worlds such as Second Life, prospering virtual fashion ind...
Jeffrey Bardzell, Tyler Pace, Laura Brunetti, Qian...
ICPR
2002
IEEE
14 years 14 days ago
Arbitrary Viewpoint Rendering from Multiple Omnidirectional Images for Interactive Walkthroughs
Fig.1 Arbitrary novel viewpoint and multiple positions of omnidirectional camera. Recently, the interactive walkthrough which enables us to look around a virtualized real world ha...
Kaname Tomite, Kazumasa Yamazawa, Naokazu Yokoya
VW
1998
Springer
157views Virtual Reality» more  VW 1998»
13 years 11 months ago
Real Face Communication in a Virtual World
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...
Won-Sook Lee, Elwin Lee, Nadia Magnenat-Thalmann
CGI
2003
IEEE
14 years 25 days ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
IJVR
2008
169views more  IJVR 2008»
13 years 7 months ago
Agent Architecture for a Real World Autonomous Virtual Guide: Interaction between the Decision and Perception Processes and Envi
Museums like marine aquariums are facing a difficult problem when trying to deliver information to their visitors. The exhibits they propose are dynamic by definition. Each may con...
Morgan Veyret, Eric Maisel, Jacques Tisseau