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» Virtual World as Interface for Human-Robot Interaction
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INTETAIN
2009
Springer
14 years 1 months ago
Navigating a Maze with Balance Board and Wiimote
Abstract. Input from the lower body in human-computer interfaces can be beneficial, enjoyable and even entertaining when users are expected to perform tasks simultaneously. Users ...
Wim Fikkert, Niek Hoeijmakers, Paul E. van der Vet...
WWW
2001
ACM
14 years 8 months ago
Visitor awareness in the web
The World-Wide Web constitutes an activity space in which people set up and host places that are visited by others. To render web places such as homes, sites, and portals attracti...
Albrecht Schmidt, Hans-Werner Gellersen
CHINZ
2006
ACM
14 years 1 months ago
Virtual and augmented reality as spatial ability training tools
Virtual reality (VR) and augmented reality (AR – overlaying virtual objects onto the real world) offer interesting and wide spread possibilities to study different components of...
Andreas Dünser, Karin Steinbügl, Hannes ...
GI
2004
Springer
14 years 24 days ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
ISI
2007
Springer
14 years 1 months ago
Visualization of Events in a Spatially and Multimedia Enriched Virtual Environment
—Semantic Event Tracker (SET) is a highly interactive visualization tool for tracking and associating activities (events) in a spatially and Multimedia Enriched Virtual Environme...
Leonidas Deligiannidis, Farshad Hakimpour, Amit P....