Sciweavers

170 search results - page 30 / 34
» Virtual World as Interface for Human-Robot Interaction
Sort
View
TEI
2010
ACM
128views Hardware» more  TEI 2010»
14 years 2 months ago
Texturing the "material turn" in interaction design
Advances in the creation of computational materials are transforming our thinking about relations between the physical and digital. In this paper we characterize this transformati...
Erica Robles, Mikael Wiberg
ACMACE
2005
ACM
14 years 28 days ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
COLING
2000
13 years 8 months ago
Taking Account of the User's View in 3D Multimodal Instruction Dialogue
While recent advancements in virtual reality technology have created a rich communication interface linking humans and computers, there has been little work on building dialogue s...
Yukiko I. Nakano, Kenji Imamura, Hisashi Ohara
ACMACE
2004
ACM
14 years 24 days ago
Magic mirror: a new VR platform design and its applications
This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim
ICDAR
2003
IEEE
14 years 19 days ago
The Callpaper Concept: Turning Paper into Computer Terminals
Despite all the attempts of modern information technology to supplant paper by sophisticated electronic devices, paper is still omnipresent in virtually any office environment. W...
Stefan Jäger, Masaki Nakagawa