Virtual worlds can allow conversational participants to achieve common ground in situations where the information volume and need for clarification is low. We argue in favor of th...
N. Sadat Shami, Thomas Erickson, Wendy A. Kellogg,...
In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system...
Virtual worlds are developing rapidly over the internet. They are visited by avatars and staffed with Embodied Conversational Agents (ECAs). An avatar is a representation of a phys...
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...
Virtual reality (VR) technology has the potential to provide unique perspectives of data that are not possible with standard desktop hardware. The tracking devices often found wit...
Roger V. Hoang, Joshua Hegie, Frederick C. Harris ...