Sciweavers

170 search results - page 9 / 34
» Virtual World as Interface for Human-Robot Interaction
Sort
View
BCSHCI
2007
13 years 8 months ago
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Shaowen Bardzell, Jeffrey Bardzell
CHI
2011
ACM
12 years 11 months ago
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
COSIT
1995
Springer
117views GIS» more  COSIT 1995»
13 years 11 months ago
Providing Spatial Navigation for the World Wide Web
The World Wide Web (WWW) is a rapidly growing distributed hypertext on the Internet. This paper presents a way to enable users to navigate the WWW spatially by providing a spatial...
Andreas Dieberger
PUC
2002
110views more  PUC 2002»
13 years 7 months ago
Citywide: Supporting Interactive Digital Experiences Across Physical Space
The Citywide project is exploring ways in which technology can provide people with rich and engaging digital experiences as they move through physical space, including historical e...
Shahram Izadi, Mike Fraser, Steve Benford, Martin ...
PRESENCE
2010
130views more  PRESENCE 2010»
13 years 5 months ago
Using a P300 Brain-Computer Interface in an Immersive Virtual Environment
Brain-computer interfaces (BCIs) provide a novel form of human-computer interaction. The purpose of these systems is to aid disabled people by aording them the possibility of com...
Michael Donnerer, Anthony Steed