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ICPR
2006
IEEE
14 years 9 months ago
Classification of Team Behaviors in Sports Video Games
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
C5
2006
IEEE
14 years 11 days ago
Jam Tomorrow: Collaborative Music Generation in Croquet Using OpenAL
1 We propose a music generation software that allows large numbers of users to collaborate. In a virtual world, groups of users generate music simultaneously at different places i...
Florian Thalmann, Markus Gälli
SIGUCCS
2006
ACM
14 years 2 months ago
Better results in mathematics lessons with a virtual personal teacher
In this paper we present the results of an experiment made with our e-librarian service ”MatES”, an e-Learning tool on fractions in mathematics. MatES allows students to enter...
Serge Linckels, Carole Dording, Christoph Meinel
ISMAR
2006
IEEE
14 years 2 months ago
Hybrid tracking algorithms for planar and non-planar structures subject to illumination changes
Augmented Reality (AR) aims to fuse a virtual world and a real one in an image stream. When considering only a vision sensor, it relies on registration techniques that have to be ...
Muriel Pressigout, Éric Marchand
JVCA
2002
180views more  JVCA 2002»
13 years 8 months ago
A programming environment for behavioural animation
Behavioural models offer the ability to simulate autonomous agents like organisms and living beings. Psychological studies have showed that the human behaviour can be described by...
Frédéric Devillers, Stéphane ...