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ICDCSW
2008
IEEE
14 years 1 months ago
Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments
Networked virtual environments (NVEs) are computergenerated virtual worlds where users interact by exchanging messages via network connections. Each NVE user often pays attention ...
Jehn-Ruey Jiang, Yu-Li Huang, Shun-Yun Hu
AIIDE
2006
13 years 8 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
DAGSTUHL
2006
13 years 8 months ago
A Petri Net Approach to Verify and Debug Simulation Models
Verification and Simulation share many issues, one is that simulation models require validation and verification. In the context of simulation, verification is understood as the ta...
Peter Kemper, Carsten Tepper
IEEEHPCS
2010
13 years 5 months ago
Extending the educational scope of a particle-based simulation framework through parallelization
Particle systems have been incorporated into a wide variety of applications in both academia and industry. They can be employed to investigate complex natural phenomena, illustrat...
T. Francis Chen, Gladimir V. G. Baranoski
CN
1998
77views more  CN 1998»
13 years 7 months ago
Modelling and simulation of the tongue during laryngoscopy
The main aim of our work is to create a realistic model of the behaviour of the upper airways during laryngoscopy. In this procedure the anaesthetist uses a rigid blade to displac...
Maria Andréia F. Rodrigues, Duncan Fyfe Gil...