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» Virtual mouse vision based interface
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GI
2004
Springer
14 years 2 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
ICRA
2007
IEEE
160views Robotics» more  ICRA 2007»
14 years 3 months ago
Virtual Fixture Control for Compliant Human-Machine Interfaces
— In human-machine collaborative systems, robot joint compliance and human-input dynamics lead to involuntary tool motion into undesired regions. To correct this, a set of method...
Panadda Marayong, Hye Sun Na, Allison M. Okamura
ISER
2000
Springer
120views Robotics» more  ISER 2000»
14 years 11 days ago
Virtual Exoskeleton for Telemanipulation
: The growing number of robotics application fields, mainly in services, has led to the increase of new needs as well as the development of new facilities for teleoperation. Resear...
Josep Amat, Manel Frigola, Alicia Casals
SI3D
1999
ACM
14 years 1 months ago
UniCam - 2D gestural camera controls for 3D environments
We present a novel approach to controlling a virtual 3D camera with a 2D mouse or stylus input device that is based on gestural interaction. Our approach to 3D camera manipulation...
Robert C. Zeleznik, Andrew S. Forsberg
EUROSSC
2008
Springer
13 years 10 months ago
Transforming Daily Life Objects into Tactile Interfaces
This article describes a few techniques to transform daily life objects into tactile interfaces, and presents the implementation details for three objects chosen as example: a ligh...
Alain Crevoisier, Cédric Bornand