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» Virtual playground: architectures for a shared virtual world
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VR
2007
IEEE
179views Virtual Reality» more  VR 2007»
14 years 3 months ago
On the Characterization of Peer-To-Peer Distributed Virtual Environments
Large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multi-player online games in th...
Silvia Rueda, Pedro Morillo, Juan M. Orduña...
CCR
2008
88views more  CCR 2008»
13 years 9 months ago
Rethinking virtual network embedding: substrate support for path splitting and migration
Network virtualization is a powerful way to run multiple architectures or experiments simultaneously on a shared infrastructure. However, making efficient use of the underlying re...
Minlan Yu, Yung Yi, Jennifer Rexford, Mung Chiang
CAINE
2008
13 years 10 months ago
New Architecture and Protocols for Global-Scale Machine Communities
This article is about the new universal architecture which allows electronic devices of different functionalities and manufacturers, as well as on-line services, to seamlessly int...
Vladimir Krylov, N. Mikhaylov, Dmitry V. Ponomarev
PRESENCE
2002
129views more  PRESENCE 2002»
13 years 8 months ago
Share-Z: Client/Server Depth Sensing for See-Through Head-Mounted Displays
In mixed reality, occlusions and shadows are important to realize a natural fusion between the real and virtual worlds. In order to achieve this, it is necessary to acquire dense ...
Yuichi Ohta, Yasuyuki Sugaya, Hiroki Igarashi, Tos...
NETGAMES
2006
ACM
14 years 2 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn