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» Virtual playground: architectures for a shared virtual world
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ISCC
2008
IEEE
185views Communications» more  ISCC 2008»
14 years 3 months ago
Towards business model and technical platform for the service oriented context-aware mobile virtual communities
: Owing to the recent technical advances in the computing and mobile communications domain, the world of online virtual communities is experiencing a phenomenal growth and ever-inc...
Pravin Pawar, Julien Subercaze, Pierre Maret, Bert...
SIGGRAPH
1994
ACM
14 years 26 days ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
DIGRA
2003
Springer
14 years 2 months ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz
FPL
1998
Springer
86views Hardware» more  FPL 1998»
14 years 1 months ago
Self Modifying Circuitry - A Platform for Tractable Virtual Circuitry
The readily available performance advantages, gained in early virtual circuitry systems, are being recouped following advances in general purpose processor architectures and have ...
Adam Donlin
CW
2005
IEEE
14 years 2 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura