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» Virtual playground: architectures for a shared virtual world
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CCECE
2006
IEEE
14 years 2 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
C5
2004
IEEE
14 years 17 days ago
Design for an Extensible Croquet-Based Framework to Deliver a Persistent, Unified, Massively Multi-User, and Self-Organizing Vir
We describe a design for a collaborative Virtual Learning Environment (VLE) to support massively multi-user and multi-institutional learning communities. This architecture extends...
Mark P. McCahill, Julian Lombardi
SIGOPS
2008
120views more  SIGOPS 2008»
13 years 8 months ago
TVDc: managing security in the trusted virtual datacenter
Virtualization technology is becoming increasingly common in datacenters, since it allows for collocation of multiple workloads, consisting of operating systems, middleware and ap...
Stefan Berger, Ramón Cáceres, Dimitr...
MICRO
2000
IEEE
137views Hardware» more  MICRO 2000»
14 years 1 months ago
Relational profiling: enabling thread-level parallelism in virtual machines
Virtual machine service threads can perform many tasks in parallel with program execution such as garbage collection, dynamic compilation, and profile collection and analysis. Har...
Timothy H. Heil, James E. Smith
VRST
2003
ACM
14 years 2 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...