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» Virtual playground: architectures for a shared virtual world
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ISCA
2007
IEEE
111views Hardware» more  ISCA 2007»
14 years 3 months ago
Express virtual channels: towards the ideal interconnection fabric
Due to wire delay scalability and bandwidth limitations inherent in shared buses and dedicated links, packet-switched on-chip interconnection networks are fast emerging as the per...
Amit Kumar 0002, Li-Shiuan Peh, Partha Kundu, Nira...
INFOCOM
2003
IEEE
14 years 2 months ago
Integrity for Virtual Private Routed Networks
Abstract— The term Virtual Private Network (VPN) encompasses a wide array of diverse technologies and network architectures. All VPNs should provide users with the isolation and ...
Randy Bush, Timothy Griffin
ISCA
2009
IEEE
148views Hardware» more  ISCA 2009»
14 years 3 months ago
Disaggregated memory for expansion and sharing in blade servers
Analysis of technology and application trends reveals a growing imbalance in the peak compute-to-memory-capacity ratio for future servers. At the same time, the fraction contribut...
Kevin T. Lim, Jichuan Chang, Trevor N. Mudge, Part...
ICPPW
2006
IEEE
14 years 2 months ago
Retargeting Image-Processing Algorithms to Varying Processor Grain Sizes
Embedded computing architectures can be designed to meet a variety of application specific requirements. However, optimized hardware can require compiler support to realize the po...
Sam Sander, Linda M. Wills
ICPP
2008
IEEE
14 years 3 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...