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» Virtual playground: architectures for a shared virtual world
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VRML
2000
ACM
14 years 1 months ago
MVIP - audio enabled multicast VNet
This paper presents a multicast approach to shared virtual worlds. A shared VRML world is described with integrated spatial audio in a freeware VRML browser. An implementation in ...
John L. Robinson, John A. Stewart, Isabelle Labb&e...
HPCA
2003
IEEE
14 years 9 months ago
Dynamic Data Replication: An Approach to Providing Fault-Tolerant Shared Memory Clusters
A challenging issue in today's server systems is to transparently deal with failures and application-imposed requirements for continuous operation. In this paper we address t...
Rosalia Christodoulopoulou, Reza Azimi, Angelos Bi...
WECWIS
2009
IEEE
142views ECommerce» more  WECWIS 2009»
14 years 3 months ago
DySCon: Dynamic Sharing Control for Distributed Team Collaboration in Networked Enterprises
– Networked enterprises create virtual teams of distributed experts belonging to different enterprises where one user can be part of multiple teams; How to effectively control th...
Ahmad Kamran Malik, Hong Linh Truong, Schahram Dus...
IPPS
2010
IEEE
13 years 6 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
SOCA
2010
IEEE
13 years 6 months ago
Architecture for transparent helpdesk system with multimodal presence
Companies that are present at multiple online locations may have difficulty staffing them adequately in terms of helpdesk services with efficient use of human resources. In this pa...
Leonel Morgado, Paulo Reis, Fausto de Carvalho, Ti...