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» Virtual playground: architectures for a shared virtual world
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IEE
2007
104views more  IEE 2007»
13 years 8 months ago
Complete distributed garbage collection using DGC-consistent cuts and .NET AOP-support
: The memory management of distributed objects, when done manually, is an error-prone task. It leads to memory leaks and dangling references, causing applications to fail. Avoiding...
Luís Veiga, P. Pereira, Paulo Ferreira
VRML
1999
ACM
14 years 1 months ago
Avatars in LivingSpace
We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. Livin...
Mike Wray, Vincent Belrose
IADIS
2004
13 years 10 months ago
Moginma: an autonomous grid node monitoring agent
The accelerated development in grid computing has positioned it as a promising next generation computing platform. It enables the creation of virtual organizations (VO) for sharin...
Arshad Ali, Fawad Nazir, Hamid Abbas Burki, Tallat...
SIGGRAPH
1996
ACM
14 years 29 days ago
Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking
Accurate registration between real and virtual objects is crucial for augmented reality applications. Existing tracking methods are individually inadequate: magnetic trackers are ...
Andrei State, Gentaro Hirota, David T. Chen, Willi...
VRST
1999
ACM
14 years 1 months ago
Patterns of network and user activity in an inhabited television event
Inhabited Television takes traditional broadcast television and combines it with multiuser virtual reality, to give new possibilities for interaction and participation in and arou...
Chris Greenhalgh, Steve Benford, Michael P. Craven