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» Virtual playground: architectures for a shared virtual world
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CODES
1999
IEEE
14 years 1 months ago
How standards will enable hardware/software co-design
o much higher levels of abstraction than today's design practices, which are usually at the level of synthesizable RTL for custom hardware or Instruction Set Simulator (ISS) f...
Mark Genoe, Christopher K. Lennard, Joachim Kunkel...
ICDS
2009
IEEE
14 years 3 months ago
Self Protecting Data for De-perimeterised Information Sharing
- The emergence of high-speed networks, Grid Computing, Service-Oriented Architectures, and an ever increasing ambient connection to mobile Internet has enabled an underpinning inf...
Pete Burnap, Jeremy Hilton
BILDMED
2007
272views Algorithms» more  BILDMED 2007»
13 years 10 months ago
Comprehensive Architecture for Simulation of the Human Body Based on Functional Anatomy
Abstract. In this paper we propose a structured approach for the simulation of the human body which is comprehensive and extendable. Our architecture resembles the human organism a...
Sebastian Ullrich, Jakob Valvoda, Andreas Prescher...
CCGRID
2008
IEEE
14 years 3 months ago
Enabling Interoperability among Meta-Schedulers
Grid computing supports shared access to computing resources from cooperating organizations or institutes in the form of virtual organizations. Resource brokering middleware, comm...
Norman Bobroff, Liana Fong, Selim Kalayci, Yanbin ...
SIGCOMM
2006
ACM
14 years 2 months ago
In VINI veritas: realistic and controlled network experimentation
This paper describes VINI, a virtual network infrastructure that allows network researchers to evaluate their protocols and services in a realistic environment that also provides ...
Andy C. Bavier, Nick Feamster, Mark Huang, Larry L...