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» Virtual playground: architectures for a shared virtual world
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SIGMOD
2009
ACM
218views Database» more  SIGMOD 2009»
14 years 9 months ago
DejaVu: declarative pattern matching over live and archived streams of events
DejaVu is an event processing system that integrates declarative pattern matching over live and archived streams of events on top of a novel system architecture. We propose to dem...
Nihal Dindar, Baris Güç, Patrick Lau, ...
IWCMC
2006
ACM
14 years 2 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
MM
2009
ACM
154views Multimedia» more  MM 2009»
14 years 3 months ago
Generating location overviews with images and tags by mining user-generated travelogues
Automatically generating location overviews in the form of both visual and textual descriptions is highly desired for online services such as travel planning, to provide attractiv...
Qiang Hao, Rui Cai, Xin-Jing Wang, Jiang-Ming Yang...
ICRA
2006
IEEE
123views Robotics» more  ICRA 2006»
14 years 2 months ago
Distributed Coverage with Multi-robot System
– In this paper, we proposed an improved algorithm for the multi-robot complete coverage problem. Real world applications such as lawn mowing, chemical spill clean-up, and humani...
Chan Sze Kong, Ai Peng New, Ioannis M. Rekleitis
AIED
2005
Springer
14 years 2 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...