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WOWMOM
2009
ACM
146views Multimedia» more  WOWMOM 2009»
14 years 4 months ago
When opportunity proceeds from autonomy: A tour-based architecture for disconnected mobile sensors
We consider the case of sparse mobile sensors deployed to implement missions in challenging environments. This paper explores a notion of tour networks that is well suited to circ...
Michel Charpentier, Radim Bartos, Swapnil Bhatia
SIAMIS
2011
13 years 5 months ago
NESTA: A Fast and Accurate First-Order Method for Sparse Recovery
Abstract. Accurate signal recovery or image reconstruction from indirect and possibly undersampled data is a topic of considerable interest; for example, the literature in the rece...
Stephen Becker, Jérôme Bobin, Emmanue...
IVA
2007
Springer
14 years 4 months ago
Scrutinizing Natural Scenes: Controlling the Gaze of an Embodied Conversational Agent
We present here a system for controlling the eye gaze of a virtual embodied conversational agent able to perceive the physical environment in which it interacts. This system is ins...
Antoine Picot, Gérard Bailly, Fréd&e...
IWEC
2007
13 years 11 months ago
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
Kentaro Fukuchi, Jun Rekimoto
CHI
2003
ACM
14 years 10 months ago
Designing social presence of social actors in human computer interaction
This study examines the interaction effect between user factors and media factors on feelings of social presence which are critical in the design of virtual reality systems and hu...
Kwan Min Lee, Clifford Nass