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CHI
2009
ACM
14 years 10 months ago
Head-movement evaluation for first-person games
A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. ...
Paulo Gonçalves de Barros, Robert W. Lindem...
HAPTICS
2008
IEEE
14 years 4 months ago
Kinaesthetic and Cutaneous Contributions to the Perception of Compressibility
Abstract. Compressibility or hardness of objects is an important aspect in haptic perception. Both cutaneous and kinaesthetic information are used for the perception of compressibi...
Wouter M. Bergmann Tiest, Astrid M. L. Kappers
HAPTICS
2007
IEEE
14 years 4 months ago
Free-Form Tactile Sensor Using 3-Dimensional Shape Capture Sheet
We are developing a novel sensing device named “3-dimensional capture sheet (3DCS)”. The cloth-like sheet measures its own 3D configuration. The sheet enables us to make a sof...
Takayuki Hoshi, Hiroyuki Shinoda
HAPTICS
2006
IEEE
14 years 4 months ago
Force Feedback in a Three-Dimensional Ultrasound-Guided Surgical Task
Three-dimensional ultrasound (3D US) is a novel imaging modality that allows real time visualization of internal body structures such as the heart, even through visually opaque bl...
Christopher R. Wagner, Douglas P. Perrin, Robert D...
HAPTICS
2006
IEEE
14 years 4 months ago
Haptically Annotated Movies: Reaching Out and Touching the Silver Screen
The film industry consistently strives to make the movie-going experience more immersive and more captivating, through larger screens, higher-quality images, and increasingly soph...
Derek Gaw, Daniel Morris, Kenneth Salisbury