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AIED
2005
Springer
14 years 3 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
CSCW
2004
ACM
14 years 3 months ago
Using social psychology to motivate contributions to online communities
Under-contribution is a problem for many online communities. Social psychology theories of social loafing and goal-setting can provide mid-level design principles to address this ...
Gerard Beenen, Kimberly S. Ling, Xiaoqing Wang, Kl...
ERLANG
2004
ACM
14 years 3 months ago
HiPE on AMD64
Erlang is a concurrent functional language designed for developing large-scale, distributed, fault-tolerant systems. The primary implementation of the language is the Erlang/OTP s...
Daniel Luna, Mikael Pettersson, Konstantinos F. Sa...
VRST
2004
ACM
14 years 3 months ago
Modeling and rendering of walkthrough environments with panoramic images
An important, potential application of image-based techniques is to create photo-realistic image-based environments for interactive walkthrough. However, existing image-based stud...
Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau
ECOOP
2004
Springer
14 years 3 months ago
Transactional Monitors for Concurrent Objects
Transactional monitors are proposed as an alternative to monitors based on mutualexclusion synchronization for object-oriented programming languages. Transactional monitors have e...
Adam Welc, Suresh Jagannathan, Antony L. Hosking