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APGV
2009
ACM
137views Visualization» more  APGV 2009»
14 years 3 months ago
Transitional environments enhance distance perception in immersive virtual reality systems
Several experiments have provided evidence that ego-centric distances are perceived as compressed in immersive virtual environments relative to the real world. The principal facto...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Mark...
CVPR
2012
IEEE
11 years 11 months ago
Compressive depth map acquisition using a single photon-counting detector: Parametric signal processing meets sparsity
Active range acquisition systems such as light detection and ranging (LIDAR) and time-of-flight (TOF) cameras achieve high depth resolution but suffer from poor spatial resolutio...
Andrea Colaco, Ahmed Kirmani, Gregory A. Howland, ...
ICPR
2004
IEEE
14 years 9 months ago
An Immersive Telepresence System with a Locomotion Interface Using High-Resolution Omnidirectional Movies
This paper describes a novel telepresence system which enables users to walk through a photorealistic virtualized environment by actual walking. To realize such a system, a wide-a...
Sei Ikeda, Tomokazu Sato, Masayuki Kanbara, Naokaz...
HCI
2009
13 years 6 months ago
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
CHI
2002
ACM
14 years 9 months ago
Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments
When creating techniques for manipulating objects at a distance in immersive virtual environments, researchers have primarily focused on increasing selection range, placement rang...
Jeffrey S. Pierce, Randy F. Pausch