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ACMACE
2006
ACM
14 years 2 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
IROS
2006
IEEE
132views Robotics» more  IROS 2006»
14 years 2 months ago
3D interaction technique to enhance telemanipulation tasks using virtual environment
Abstract— This paper gives preliminary results about the utilization of an interaction technique called FOLLOW-ME to fasten the selection task for teleoperation system. The imple...
Nassima Ouramdane-Djerrah, Frédéric ...
CSCW
2007
ACM
13 years 8 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
VR
2011
IEEE
171views Virtual Reality» more  VR 2011»
13 years 13 days ago
Leveraging change blindness for redirection in virtual environments
We present change blindness redirection, a novel technique for allowing the user to walk through an immersive virtual environment that is considerably larger than the available ph...
Evan A. Suma, Seth Clark, David M. Krum, Samantha ...
ICRA
2010
IEEE
183views Robotics» more  ICRA 2010»
13 years 6 months ago
The Bielefeld anthropomorphic robot head "Flobi"
A robot's head is important both for directional sensors and, in human-directed robotics, as the single most visible interaction interface. However, designing a robot's h...
Ingo Lütkebohle, Frank Hegel, Simon Schulz, M...