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LDTA
2010
13 years 9 months ago
Faster ambiguity detection by grammar filtering
Real programming languages are often defined using ambiguous context-free grammars. Some ambiguity is intentional while other ambiguity is accidental. A good grammar development e...
H. J. S. Basten, Jurgen J. Vinju
BIS
2008
152views Business» more  BIS 2008»
13 years 10 months ago
VIEW: A Framework for Interactive eLearning in a Virtual World
In the field of eLearning systems, several systems have been implemented in order to create a virtual university or virtual training center. By connecting several virtual universit...
Kamal Bijlani, P. Manoj, P. Venkat Rangan
DB
2007
362views more  DB 2007»
13 years 8 months ago
Marketing strategies in virtual worlds
More and more businesses are selling products and providing services through multiple channels. 3D virtual worlds are emerging to be one of the channels for companies to communica...
Tsz-Wai Lui, Gabriele Piccoli, Blake Ives
CSCW
2008
ACM
13 years 10 months ago
Situated practices of looking: visual practice in an online world
Graphical virtual worlds are increasingly significant sites of collaborative interaction. Many argue that the simulation of the everyday environment makes them particularly effect...
Lilly Irani, Gillian R. Hayes, Paul Dourish
ACL
2010
13 years 6 months ago
Talking NPCs in a Virtual Game World
This paper describes the KomParse system, a natural-language dialog system in the three-dimensional virtual world Twinity. In order to fulfill the various communication demands be...
Tina Klüwer, Peter Adolphs, Feiyu Xu, Hans Us...