Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
We present our work on emotionally expressive avatars, animated virtual characters that can express emotions via facial expressions. Because these avatars are highly distinctive an...
Marc Fabri, Salima Y. Awad Elzouki, David J. Moore
To test large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of two steps; 1) participatory simulation, where scenario-...
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
— In this paper, we propose a powerful and convenient querying model, "Queryball", for users to query in immersive VR systems. In immersive VR systems, users expect int...