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ICPP
2008
IEEE
14 years 2 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
VR
2008
IEEE
136views Virtual Reality» more  VR 2008»
14 years 2 months ago
Uncertainty Boundaries for Complex Objects in Augmented Reality
Registration errors between the physical world and computergenerated objects are a central problem in Augmented Reality (AR) systems. Some existing AR systems have demonstrated ho...
Jiajian Chen, Blair MacIntyre
CODES
2007
IEEE
14 years 2 months ago
Dynamic security domain scaling on symmetric multiprocessors for future high-end embedded systems
We propose a method for dynamic security domain scaling on SMPs that offers both highly scalable performance and high security for future high-end embedded systems. Its most impor...
Hiroaki Inoue, Akihisa Ikeno, Tsuyoshi Abe, Junji ...
IPPS
2007
IEEE
14 years 2 months ago
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Miguel Lozano, Juan M. Orduña, Vicente Cave...
SEKE
2007
Springer
14 years 1 months ago
EvoSpaces: 3D Visualization of Software Architecture
This paper presents the Evospaces reverse-engineering tool that represents the architecture and metrics of complex software systems in a 3D virtual world. The main goal of our pro...
Sazzadul Alam, Philippe Dugerdil