Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
Registration errors between the physical world and computergenerated objects are a central problem in Augmented Reality (AR) systems. Some existing AR systems have demonstrated ho...
We propose a method for dynamic security domain scaling on SMPs that offers both highly scalable performance and high security for future high-end embedded systems. Its most impor...
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
This paper presents the Evospaces reverse-engineering tool that represents the architecture and metrics of complex software systems in a 3D virtual world. The main goal of our pro...