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FPL
2005
Springer
122views Hardware» more  FPL 2005»
14 years 1 months ago
FPGA-Aware Garbage Collection in Java
— During codesign of a system, one still runs into the impedance mismatch between the software and hardware worlds. er identifies the different levels of abstraction of hardware...
Philippe Faes, Mark Christiaens, Dries Buytaert, D...
NOSSDAV
2005
Springer
14 years 1 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
ATAL
2003
Springer
14 years 27 days ago
Negotiation over tasks in hybrid human-agent teams for simulation-based training
The effectiveness of simulation-based training for individual tasks – such as piloting skills – is well established, but its use for team training raises challenging technical...
David R. Traum, Jeff Rickel, Jonathan Gratch, Stac...
DAGM
2003
Springer
14 years 27 days ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ATAL
2010
Springer
13 years 8 months ago
Narrative generation through characters' point of view
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...
Julie Porteous, Marc Cavazza, Fred Charles