Sciweavers

1071 search results - page 33 / 215
» Virtual world grammar
Sort
View
IJVR
2008
169views more  IJVR 2008»
13 years 8 months ago
Agent Architecture for a Real World Autonomous Virtual Guide: Interaction between the Decision and Perception Processes and Envi
Museums like marine aquariums are facing a difficult problem when trying to deliver information to their visitors. The exhibits they propose are dynamic by definition. Each may con...
Morgan Veyret, Eric Maisel, Jacques Tisseau

Book
1752views
15 years 7 months ago
Spatial Augmented Reality Merging Real and Virtual Worlds
"Spatial Augmented Reality is a rapidly emerging field which concerns everyone working in digital art and media who uses any aspects of augmented reality and is interested i...
Oliver Bimber, Ramesh Raskar
SIGGRAPH
1996
ACM
14 years 28 days ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
14 years 3 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
BMCV
2000
Springer
14 years 1 months ago
The Perception of Spatial Layout in a Virtual World
The perception and recognition of spatial layout of objects within a three-dimensional setting was studied using a virtual reality (VR) simulation. The subjects' task was to d...
Heinrich H. Bülthoff, Chris Christou