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IUI
2003
ACM
14 years 2 months ago
Lessons learned in modeling schizophrenic and depressed responsive virtual humans for training
This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
ARCS
2007
Springer
14 years 3 months ago
Architecture for Collaborative Business Items
Sensor network technology is pushing towards integration into the business world. By using sensor node hardware to augment real life business items it is possible to capture the wo...
Till Riedel, Christian Decker, Phillip Scholl, Alb...
FUNGAMES
2008
13 years 10 months ago
Pervasive Mobile Games - A New Mindset for Players and Developers
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand sp...
Hannu Korhonen, Hannamari Saarenpää, Jan...
CHI
2001
ACM
14 years 9 months ago
Orchestrating a mixed reality performance
A study of a professional touring mixed reality performance called Desert Rain yields insights into how performers orchestrate players' engagement in an interactive experienc...
Boriana Koleva, Chris Greenhalgh, Christian Heath,...
ISER
2000
Springer
111views Robotics» more  ISER 2000»
14 years 15 days ago
An Underwater Vehicle Monitoring System and Its Sensors
: This paper describes a virtual collaborative world simulator, DVECS (Distributed Virtual Environment Collaborative Simulator), for underwater robots and its underwater vehicle, S...
Song K. Choi, O. T. Easterday