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IJDET
2010
157views more  IJDET 2010»
13 years 5 months ago
Integrating Adaptive Games in Student-Centered Virtual Learning Environments
: The increasing adoption of e-Learning technology is facing new challenges such as how to produce student-centered systems that can be adapted to the needs of each student. In thi...
Ángel del Blanco, Javier Torrente, Pablo Mo...
ATAL
2009
Springer
14 years 2 months ago
Monitoring social expectations in Second Life
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place...
Stephen Cranefield, Guannan Li
HCI
2011
12 years 11 months ago
Body Buddies: Social Signaling through Puppeteering
While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
Magy Seif El-Nasr, Katherine Isbister, Jeffery Ven...
ICCS
2003
Springer
14 years 26 days ago
Real-Time Terascale Implementation of Tele-immersion
Tele-immersion is a new medium that enables a user to share a virtual space with remote participants, by creating the illusion that users at geographically dispersed locations resi...
Nikhil Kelshikar, Xenophon Zabulis, Jane Mulligan,...
SIGMOD
1997
ACM
127views Database» more  SIGMOD 1997»
13 years 12 months ago
Infomaster: An Information Integration System
Infomaster is an information integration system that provides integrated access tomultiple distributed heterogeneous information sources on the Internet, thus giving the illusion ...
Michael R. Genesereth, Arthur M. Keller, Oliver M....