In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
: Selecting an appropriate programming paradigm in which to teach the first programming and problem solving course in a Computer Science undergraduate program has been discussed ex...
This paper describes experiences garnered while teaching a course on high integrity software using SPARK to a mix of junior and senior level undergraduates. The paper describes th...
This paper describes a three-year study conducted among chemistry instructors (professors and teaching assistants) at a post-secondary institution. The goal was to explore the int...
Distributed applications have become a core component of the Internet's infrastructure. However, many undergraduate curriculums, especially at small colleges, do not offer co...