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» Virtualized games for teaching about distributed systems
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NETGAMES
2006
ACM
14 years 1 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
ATAL
2006
Springer
13 years 11 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford
COST
1995
Springer
61views Multimedia» more  COST 1995»
13 years 11 months ago
GLASS: A Distributed MHEG-Based Multimedia System
: This paper is about GLASS2 , a distributed multimedia system that is currently under development. The multimedia department of the IBM European Networking Center in Heidelberg, G...
H. Cossmann, Carsten Griwodz, G. Grassel, M. P&uum...
ARCS
2006
Springer
13 years 11 months ago
Safety, Liveness, and Information Flow: Dependability Revisited
Abstract: We present a formal framework to talk and reason about dependable systems. The framework is based on three distinct classes of (system specification) properties we call s...
Zinaida Benenson, Felix C. Freiling, Thorsten Holz...
ISM
2006
IEEE
231views Multimedia» more  ISM 2006»
14 years 1 months ago
Automatic Production System of Soccer Sports Video by Digital Camera Work Based on Situation Recognition
We are studying about automatic production of soccer sports videos for easy understanding by using digital camera work on camera fixed videos. The digital camera work is a movie ...
Yasuo Ariki, Shintaro Kubota, Masahito Kumano