Sciweavers

220 search results - page 4 / 44
» Virtualized games for teaching about distributed systems
Sort
View
CBMS
2007
IEEE
14 years 1 months ago
Vicarious Learning and (Virtual) Case-Based Teaching in Health Science Education
This paper describes PATSy, an established interactive case-based system that provides students with access to virtual patients. PATSy has recently been extended by the addition o...
Richard Cox, Jianxiong Pang
CGI
2006
IEEE
14 years 1 months ago
Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures
In recent years, large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer onl...
Pedro Morillo, W. Moncho, Juan M. Orduña, J...
AAAI
2006
13 years 8 months ago
The Tactical Language and Culture Training System: A Demonstration
In this demonstration we will present the Tactical Iraqi, one of the implementations of the Tactical Language and Culture Training System (TLTS). The system helps learners acquire...
André Valente, W. Lewis Johnson, Hannes H&o...
DIGRA
2005
Springer
14 years 1 months ago
Immersion in Game Atmospheres for the Video Game Heritage Preservation
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we pla...
Nicolas Esposito
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
13 years 8 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...