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» Virtualizing Real-World Objects in FRP
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RT
2001
Springer
14 years 2 months ago
Shader Lamps: Animating Real Objects With Image-Based Illumination
We describe a new paradigm for three-dimensional computer graphics, using projectors to graphically animate physical objects in the real world. The idea is to replace a physical o...
Ramesh Raskar, Greg Welch, Kok-Lim Low, Deepak Ban...
CHI
2003
ACM
14 years 10 months ago
On interfaces projected onto real-world objects
This paper describes preliminary results of research on the perception and usability of interfaces projected onto realworld objects. Using a projector setup that enables us to com...
Mark Podlaseck, Claudio S. Pinhanez, Nancy Alvarad...
ISMAR
2003
IEEE
14 years 3 months ago
A Tracker Alignment Framework for Augmented Reality
To achieve accurate registration, the transformations which locate the tracking system components with respect to the environment must be known. These transformations relate the b...
Yohan Baillot, Simon Julier, Dennis Brown, Mark A....
IROS
2006
IEEE
114views Robotics» more  IROS 2006»
14 years 3 months ago
Rendering a Rigid Virtual World through an Impulsive Haptic Interface
— This paper deals with the haptic rendering of collisions between a human operator and rigid objects in a virtual environment. The focus being on high-velocity impacts on a rigi...
Emmanuel B. Vander Poorten, Yasuyoshi Yokokohji
TSMC
2010
13 years 4 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...