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114
Voted
VR
2010
IEEE
176views Virtual Reality» more  VR 2010»
15 years 1 months ago
Can you stand on virtual grounds? A study on postural affordances in virtual reality
The concept of affordance, introduced by the psychologist James Gibson, can be defined as the functional utility of an object, a surface or an event. The purpose of this article ...
Tony Regia-Corte, Maud Marchal, Anatole Léc...
131
Voted
VR
2008
IEEE
169views Virtual Reality» more  VR 2008»
15 years 9 months ago
Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study
Interaction in conversational interfaces strongly relies on the system’s capability to interpret the user’s references to objects via deictic expressions. Deictic gestures, es...
Thies Pfeiffer, Marc Erich Latoschik, Ipke Wachsmu...
98
Voted
FUZZIEEE
2007
IEEE
15 years 9 months ago
A Fuzzy Action Selection Method for Virtual Agent Navigation in Unknown Virtual Environments
This paper presents an action selection method using fuzzy logic. The objective is to solve behaviour conflict in behaviour-based architectures for virtual agent navigation in un...
Jafreezal Jaafar, Eric McKenzie, Alan Smaill
121
Voted
VRST
1999
ACM
15 years 7 months ago
Visualising logic programs in virtual worlds
Logic Programming as well as Virtual Reality applications have achieved a lot in the last few years. In this paper we present an architecture, a methodology and two simple example...
Themis Panayiotopoulos, Spyros Vosinakis, Sophia K...
VLDB
1992
ACM
83views Database» more  VLDB 1992»
15 years 6 months ago
A Performance Study of Alternative Object Faulting and Pointer Swizzling Strategies
This paper presents a portable, efficient method for accessing memory resident persistent objects in virtual memory in the context of the E programming language. Under the approac...
Seth J. White, David J. DeWitt