: In this paper, we present a mobile augmented reality application that is based on the acquisition of user-generated content obtained by 3D snapshotting. To take a 3D snapshot of ...
This paper describes a new algorithm for view volume culling. During an interactive walkthrough of a 3D scene, at any moment a large proportion of objects will be outside of the v...
We present a new tactile feedback system for finger-based interactions in immersive virtual reality applications. The system consists of tracked thimbles for the fingers with shap...
A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances ...
— Our goal is to create roadmaps that are particularly suited for motion planning in virtual environments. We use our Reachability Roadmap Method to compute an initial, resolutio...