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» Virtualizing Real-World Objects
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157
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ISMAR
2009
IEEE
15 years 9 months ago
Mobile augmented reality based 3D snapshots
: In this paper, we present a mobile augmented reality application that is based on the acquisition of user-generated content obtained by 3D snapshotting. To take a 3D snapshot of ...
Peter Keitler, Frieder Pankratz, Björn Schwer...
102
Voted
VRST
1997
ACM
15 years 6 months ago
View volume culling using a probabilistic caching scheme
This paper describes a new algorithm for view volume culling. During an interactive walkthrough of a 3D scene, at any moment a large proportion of objects will be outside of the v...
Mel Slater, Yiorgos Chrysanthou
138
Voted
VR
2007
IEEE
150views Virtual Reality» more  VR 2007»
15 years 9 months ago
Tactile Feedback at the Finger Tips for Improved Direct Interaction in Immersive Environments
We present a new tactile feedback system for finger-based interactions in immersive virtual reality applications. The system consists of tracked thimbles for the fingers with shap...
Robert Scheibe, Mathias Moehring, Bernd Froehlich
97
Voted
CHI
2002
ACM
16 years 3 months ago
Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds
A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances ...
Jonathan Green, Holger Schnädelbach, Boriana ...
98
Voted
IROS
2006
IEEE
140views Robotics» more  IROS 2006»
15 years 8 months ago
Creating High-quality Roadmaps for Motion Planning in Virtual Environments
— Our goal is to create roadmaps that are particularly suited for motion planning in virtual environments. We use our Reachability Roadmap Method to compute an initial, resolutio...
Roland Geraerts, Mark H. Overmars