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» Virtualizing Real-World Objects
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CGF
2007
101views more  CGF 2007»
15 years 2 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
HAPTICS
2002
IEEE
15 years 7 months ago
Autostereoscopic and Haptic Visualization for Space Exploration and Mission Design
We have developed a multi-modal virtual environment set-up by fusing visual and haptic images through the use of a new autostereoscopic display and a force-feedback haptic device....
Cagatay Basdogan, Mitchell J. H. Lum, Jose Salcedo...
101
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TABLETOP
2008
IEEE
15 years 9 months ago
ShapeTouch: Leveraging contact shape on interactive surfaces
Many interactive surfaces have the ability to detect the shape of hands or objects placed on them. However, shape information is typically either condensed to individual contact p...
Xiang Cao, Andrew D. Wilson, Ravin Balakrishnan, K...
ICRA
2003
IEEE
144views Robotics» more  ICRA 2003»
15 years 7 months ago
A vision-based haptic exploration
Real-world objects exhibit rich physical interaction behaviours on contact. Such behaviours depend on how heavy and hard it is when held, how its surface feels when touched, how i...
Hiromi T. Tanaka, Kiyotaka Kushihama, Naoki Ueda, ...
IJCM
2002
68views more  IJCM 2002»
15 years 2 months ago
Computing an Optimal Hatching Direction in Layered Manufacturing
In Layered Manufacturing (LM), a prototype of a virtual polyhedral object is built by slicing the object into polygonal layers, and then building the layers one after another. In ...
Jörg Schwerdt, Michiel H. M. Smid, Man Chung ...