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AFRIGRAPH
2009
ACM
15 years 9 months ago
Virtual relighting of a Roman statue head from Herculaneum: a case study
High-fidelity computer graphics offer the possibility for archaeologists to put excavated cultural heritage artefacts virtually back into their original setting and illumination ...
Jassim Happa, Mark Williams, Glen Turley, Graeme E...
130
Voted
NETGAMES
2006
ACM
15 years 8 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
VEE
2006
ACM
116views Virtualization» more  VEE 2006»
15 years 8 months ago
Relative factors in performance analysis of Java virtual machines
Many new Java runtime optimizations report relatively small, single-digit performance improvements. On modern virtual and actual hardware, however, the performance impact of an op...
Dayong Gu, Clark Verbrugge, Etienne M. Gagnon
102
Voted
VRST
2006
ACM
15 years 8 months ago
The impact of immersive virtual reality displays on the understanding of data visualization
This paper presents evidence that situational awareness in a visualization of data benefits from immersive, virtual reality display technology because such displays appear to supp...
Ahmed Bayyari, Mihail Eduard Tudoreanu
125
Voted
CW
2005
IEEE
15 years 8 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura