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» Virtualizing Real-World Objects
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120
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SIGMOD
1994
ACM
107views Database» more  SIGMOD 1994»
15 years 6 months ago
QuickStore: A High Performance Mapped Object Store
This paper presents, QuickStore, a memory-mapped storage system for persistent C++ built on top of the EXODUS Storage Manager. QuickStore provides fast access to in-memory objects...
Seth J. White, David J. DeWitt
116
Voted
CLUSTER
2008
IEEE
15 years 2 months ago
Translating Service Level Objectives to lower level policies for multi-tier services
Service providers and their customers agree on certain quality of service guarantees through Service Level Agreements (SLA). An SLA contains one or more Service Level Objectives (S...
Yuan Chen, Subu Iyer, Xue Liu, Dejan S. Milojicic,...
105
Voted
IJCIS
2006
80views more  IJCIS 2006»
15 years 2 months ago
A Layered Framework for Connecting Client Objectives and Resource Capabilities
entifies three levels of abstraction for resource requirements a service provider needs to manage, detailed specification of raw resources, virtualization of heterogeneous resource...
Asit Dan, Kavitha Ranganathan, Catalin Dumitrescu,...
TEI
2009
ACM
106views Hardware» more  TEI 2009»
15 years 9 months ago
Spime builder: a tangible interface for designing hyperlinked objects
Ubiquitous computing is fostering an explosion of physical artifacts that are coupled to digital information – so-called Spimes. We introduce a tangible workbench that allows fo...
Leonardo Bonanni, Greg Vargas, Neil Chao, Stephen ...
109
Voted
ICAC
2007
IEEE
15 years 8 months ago
SLA Decomposition: Translating Service Level Objectives to System Level Thresholds
In today’s complex and highly dynamic computing environments, systems/services have to be constantly adjusted to meet Service Level Agreements (SLAs) and to improve resource uti...
Yuan Chen, Subu Iyer, Xue Liu, Dejan S. Milojicic,...