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» Virtualizing Real-World Objects
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DSRT
2005
IEEE
14 years 3 days ago
3D Mesh Compression Using an Efficient Neighborhood-based Segmentation
Due to the popularity of polygonal models in the Virtual Reality applications, 3D mesh compression and segmentation are two active areas of 3D object modeling. Most existing 3D co...
Lijun Chen 0003, Nicolas D. Georganas
COMAD
2008
13 years 11 months ago
Concurrency Control in Distributed MRA Index Structure
Answering aggregate queries like sum, count, min, max over regions containing moving objects is often needed for virtual world applications, real-time monitoring systems, etc. Sin...
Neha Singh, S. Sudarshan
HAPTICS
2009
IEEE
14 years 4 months ago
Remote dynamic proxies for wave-based peer-to-peer haptic interaction
This paper introduces a distributed haptic control architecture that can render direct interaction between users in addition to cooperative manipulation of virtual objects. The pr...
Zhi Li, Daniela Constantinescu
HAPTICS
2005
IEEE
14 years 3 months ago
Modeling of Human Texture Perception for Tactile Displays and Sensors
It is necessary to ascertain texture perception of humans in developing tactile devices that create or detect lifelike texture. In this paper, the relationship between object surf...
Hirokazu Shirado, Takashi Maeno
CHI
2000
ACM
14 years 2 months ago
Eye-hand co-ordination with force feedback
The term Eye-hand co-ordination refers to hand movements controlled with visual feedback and reinforced by hand contact with objects. A correct perspective view of a virtual envir...
Roland Arsenault, Colin Ware