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CORR
2010
Springer
106views Education» more  CORR 2010»
13 years 6 months ago
Simulating space and time
This paper explores the idea that the space-time of a virtual reality could appear to those within it as our space-time does to us. The likely processing needed to do this include...
Brian Whitworth
TOG
2012
265views Communications» more  TOG 2012»
11 years 11 months ago
Tailored displays to compensate for visual aberrations
We introduce tailored displays that enhance visual acuity by decomposing virtual objects and placing the resulting anisotropic pieces into the subject’s focal range. The goal is...
Vitor F. Pamplona, Manuel M. Oliveira, Daniel G. A...
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
14 years 3 months ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
ISW
2007
Springer
14 years 3 months ago
Enabling Fairer Digital Rights Management with Trusted Computing
Abstract. Today, digital content is routinely distributed over the Internet, and consumed in devices based on open platforms. However, on open platforms users can run exploits, rec...
Ahmad-Reza Sadeghi, Marko Wolf, Christian Stü...
SG
2005
Springer
14 years 2 months ago
Knowledge in the Loop: Semantics Representation for Multimodal Simulative Environments
This article describes the integration of knowledge based techniques into simulative Virtual Reality (VR) applications. The approach is motivated ltimodal Virtual Construction as a...
Marc Erich Latoschik, Peter Biermann, Ipke Wachsmu...