This paper describes a novel solution to problems associated with interactive display of immersive stereographic imagery via Apple’s QuickTime Virtual Reality (QTVR) technology....
N. A. Bolhassan, William L. Martens, Michael M. Co...
Garbage collection can be a performance bottleneck in large distributed, multi-threaded applications. Applications may produce millions of objects during their lifetimes and may i...
The Software Communications Architecture (SCA), a mandatory specification for Software Radio implementations by the Joint Tactical Radio System (JTRS), defines a Common Object R...
S. Murat Bicer, Frank Pilhofer, Graham Bardouleau,...
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previs...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...