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ACMACE
2009
ACM
14 years 3 months ago
The impact of virtual teamwork on real-world collaboration
With the rapid advance of online gaming and virtual reality technology, virtual teamwork has become increasingly popular. People spend more and more time working with others in 3D...
Lin Qiu, Wendy Weini Tay, Junwei Wu
IPPS
2005
IEEE
14 years 2 months ago
Benchmarking the CLI for I/O-Intensive Computing
Common Language Infrastructure, or CLI, is a standardized virtual machine, which increasingly becomes popular on a wide range of platforms. In this paper we developed three I/O-in...
Xiao Qin, Tao Xie 0004, Ahalya Nathan, Vijaya K. T...
EHCI
2001
13 years 10 months ago
Consistency in Augmented Reality Systems
Systems combining the real and the virtual are becoming more and more prevalent. The Augmented Reality (AR) paradigm illustrates this trend. In comparison with traditional interact...
Emmanuel Dubois, Laurence Nigay, Jocelyne Troccaz
AAAI
1998
13 years 10 months ago
Emotion Model for Life-Like Agent and Its Evaluation
This paper proposes an emotion model for life-like agents with emotions and motivations. This model consists of reactive and deliberative mechanisms. The former generates low-leve...
Hirohide Ushida, Yuji Hirayama, Hiroshi Nakajima
VR
2010
IEEE
245views Virtual Reality» more  VR 2010»
13 years 3 months ago
An augmented reality view on mirror world content, with Image Space
We present a prototype mobile augmented reality client addition to the "Image Space" mixed reality media sharing service. We have explored how the real world aligned &qu...
David J. Murphy, Markus Kahari, Ville-Veiko Mattil...