Sciweavers

2058 search results - page 80 / 412
» Virtualizing Real-World Objects
Sort
View
ICRA
2003
IEEE
97views Robotics» more  ICRA 2003»
14 years 2 months ago
Wearable-based evaluation of human-robot interactions in robot path-planning
In Robotics, many path-planning algorithms have been proposed but almost all are evaluated only by their path lengths in PC. However, the evaluation is completely independent of a...
Ritsu Shikata, Takayuki Goto, Hiroshi Noborio, Hir...
DIGITALCITIES
2001
Springer
14 years 1 months ago
Regularities in the Formation and Evolution of Information Cities
In the real world, cities exist because of external economies associated with the geographic concentration of firms within a city. Of course, such a geographic proximity with input...
Stelios Lelis, Petros Kavassalis, Jakka Sairamesh,...
INFSOF
2006
81views more  INFSOF 2006»
13 years 9 months ago
A framework for anonymous but accountable self-organizing communities
In this paper we propose a novel architecture and approach to provide accountability for Web communities that require a high-level of privacy. A two-layered privacy protection arc...
Gábor Ziegler, Csilla Farkas, András...
TVCG
2011
257views more  TVCG 2011»
13 years 3 months ago
A Spatially Augmented Reality Sketching Interface for Architectural Daylighting Design
—We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative desi...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...
ACMACE
2011
ACM
12 years 9 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...