Tabletop applications cannot display more than a few dozen on-screen objects. The reason is their limited size: tables cannot become larger than arm's length without giving u...
In this work, we present the results of a comparative user study evaluating multimodal user interactions with regard to two different operation scenarios: a desktop Virtual-Reality...
Frank Althoff, Gregor McGlaun, Manfred K. Lang, Ge...
In the Museum of Pure Form, we explore a novel way of presenting art to visitors of a museum, allowing them to virtually touch artefacts in a virtual museum. In order to realise t...
We present a set of graphical user interface elements, called widgets, for 2-dimensional visual codes. The proposed widgets are suitable for printing on paper as well as showing o...
A touchscreen can be overlaid on a tablet computer to support asymmetric two-handed interaction in which the non-preferred hand operates the touchscreen and the preferred hand use...