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» Visibility Sampling on GPU and Applications
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CVPR
2007
IEEE
16 years 4 months ago
Towards Fog-Free In-Vehicle Vision Systems through Contrast Restoration
In foggy weather, the contrast of images grabbed by in-vehicle cameras in the visible light range is drastically degraded, which makes the current applications very sensitive to we...
Nicolas Hautière, Jean-Philippe Tarel and Didier ...
ICICS
2005
Springer
15 years 8 months ago
Remotely Keyed Cryptographics Secure Remote Display Access Using (Mostly) Untrusted Hardware
Software that covertly monitors a user’s actions, also known as spyware, has become a first-level security threat due to its ubiquity and the difficulty of detecting and remov...
Debra L. Cook, Ricardo A. Baratto, Angelos D. Kero...
RT
2004
Springer
15 years 8 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
PG
2007
IEEE
15 years 9 months ago
Statistical Hypothesis Testing for Assessing Monte Carlo Estimators: Applications to Image Synthesis
Image synthesis algorithms are commonly compared on the basis of running times and/or perceived quality of the generated images. In the case of Monte Carlo techniques, assessment ...
Kartic Subr, James Arvo
SI3D
2012
ACM
13 years 10 months ago
Decoupled deferred shading for hardware rasterization
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
Gabor Liktor, Carsten Dachsbacher