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» Visibility Sampling on GPU and Applications
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CVPR
2007
IEEE
14 years 8 months ago
Towards Fog-Free In-Vehicle Vision Systems through Contrast Restoration
In foggy weather, the contrast of images grabbed by in-vehicle cameras in the visible light range is drastically degraded, which makes the current applications very sensitive to we...
Nicolas Hautière, Jean-Philippe Tarel and Didier ...
ICICS
2005
Springer
14 years 1 months ago
Remotely Keyed Cryptographics Secure Remote Display Access Using (Mostly) Untrusted Hardware
Software that covertly monitors a user’s actions, also known as spyware, has become a first-level security threat due to its ubiquity and the difficulty of detecting and remov...
Debra L. Cook, Ricardo A. Baratto, Angelos D. Kero...
RT
2004
Springer
14 years 1 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
PG
2007
IEEE
14 years 2 months ago
Statistical Hypothesis Testing for Assessing Monte Carlo Estimators: Applications to Image Synthesis
Image synthesis algorithms are commonly compared on the basis of running times and/or perceived quality of the generated images. In the case of Monte Carlo techniques, assessment ...
Kartic Subr, James Arvo
SI3D
2012
ACM
12 years 3 months ago
Decoupled deferred shading for hardware rasterization
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
Gabor Liktor, Carsten Dachsbacher