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» Visibility maps of segments and triangles in 3D
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SCA
2007
13 years 10 months ago
Screen space meshes
We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
Matthias Müller, Simon Schirm, Stephan Duthal...
JFR
2008
148views more  JFR 2008»
13 years 7 months ago
Terrain-based vehicle orientation estimation combining vision and inertial measurements
A novel method for estimating vehicle roll, pitch and yaw using machine vision and inertial sensors is presented that is based on matching images captured from an on-vehicle camer...
Vishisht Gupta, Sean Brennan
ICCV
2009
IEEE
15 years 15 days ago
Piecewise Planar Stereo for Image-based Rendering
We present a novel multi-view stereo method designed for image-based rendering that generates piecewise planar depth maps from an unordered collection of photographs. First a di...
Sudipta N. Sinha, Drew Steedly and Richard Szelisk...
MICCAI
2004
Springer
14 years 8 months ago
Profile Scale-Spaces for Multiscale Image Match
Anatomical objects often have complex and varying image appearance at different portions of the boundary; and it is frequently a challenge even to select appropriate scales at whic...
Sean Ho, Guido Gerig
TOG
2002
212views more  TOG 2002»
13 years 7 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...