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ECCV
2006
Springer
14 years 10 months ago
Simultaneous Object Pose and Velocity Computation Using a Single View from a Rolling Shutter Camera
An original concept for computing instantaneous 3D pose and 3D velocity of fast moving objects using a single view is proposed, implemented and validated. It takes advantage of the...
Omar Ait-Aider, Nicolas Andreff, Jean-Marc Lavest,...
CGF
2010
144views more  CGF 2010»
13 years 8 months ago
Dynamic Multi-View Exploration of Shape Spaces
Statistical shape modeling is a widely used technique for the representation and analysis of the shapes and shape variations present in a population. A statistical shape model mod...
Stef Busking, Charl P. Botha, Frits H. Post
CGF
2002
156views more  CGF 2002»
13 years 8 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
IROS
2009
IEEE
214views Robotics» more  IROS 2009»
14 years 3 months ago
1-point RANSAC for EKF-based Structure from Motion
Abstract— Recently, classical pairwise Structure From Motion (SfM) techniques have been combined with non-linear global optimization (Bundle Adjustment, BA) over a sliding window...
Javier Civera, Oscar G. Grasa, Andrew J. Davison, ...
CHI
1995
ACM
14 years 4 days ago
Pre-Screen Projection: From Concept to Testing of a New Interaction Technique
Pre-screen projection is a new interaction technique that allows a user to pan and zoom integrally through a scene simply by moving his or her head relative to the screen. The und...
Deborah Hix, James N. Templeman, Robert J. K. Jaco...