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AAAI
1994
13 years 10 months ago
Learning to Select Useful Landmarks
To navigate effectively, an autonomous agent must be able to quickly and accurately determine its current location. Given an initial estimate of its position (perhaps based on dea...
Russell Greiner, Ramana Isukapalli
SIGGRAPH
1991
ACM
14 years 2 days ago
Visibility preprocessing for interactive walkthroughs
The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....
Seth J. Teller, Carlo H. Séquin
COMPGEOM
1990
ACM
14 years 19 days ago
Minimum-Link Paths Among Obstacles in the Plane
Given a set of nonintersecting polygonal obstacles in the plane, the link distance between two points s and t is the minimum number of edges required to form a polygonal path conn...
Joseph S. B. Mitchell, Günter Rote, Gerhard J...
CGF
2004
151views more  CGF 2004»
13 years 8 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
CHI
2006
ACM
14 years 9 months ago
Sashay: designing for wonderment
No longer confined to our offices, schools, and homes, technology is expanding at an astonishing rate across our everyday public urban landscapes. From the visible (mobile phones,...
Eric Paulos, Chris Beckmann