Sciweavers

97 search results - page 15 / 20
» Visibly Pushdown Games
Sort
View
WAOA
2010
Springer
232views Algorithms» more  WAOA 2010»
13 years 8 months ago
Approximation Algorithms for Domination Search
The r-domination search game on graphs is a game-theoretical approach to several graph and hypergraph parameters including treewidth and hypertree width. The task is to identify t...
Fedor V. Fomin, Petr A. Golovach, Dimitrios M. Thi...
ATAL
2010
Springer
13 years 11 months ago
Using counterfactual regret minimization to create competitive multiplayer poker agents
Games are used to evaluate and advance Multiagent and Artificial Intelligence techniques. Most of these games are deterministic with perfect information (e.g. Chess and Checkers)....
Nicholas Abou Risk, Duane Szafron
CHI
2005
ACM
14 years 10 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
FDG
2009
ACM
14 years 4 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson
DIGRA
2003
Springer
14 years 3 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski